Excerpts from:
Time Line Therapy
And The Basis Of Personality
Tad
James & Wyatt Woodsmall
Models are interesting devices. They are descriptions of simulations of how
something works in a certain area. In
essence a model is a blueprint or a map.
Like a map, a model is not necessarily "true." It is just a representation of reality. so we are not necessarily looking for truth
in making this model; we are only attempting to describe how the human
personality works. Like a map, it is
only a description; and the value of
any map or blueprint is the result that you can produce by using it.
Our model seems to be a major
discovery. This is a discovery for
which psychologist from Freud and Jung to Isabel Briggs Myers have been
searching. this model has the potential
to change human understanding for all time to come, for we now understand and
can change the basic elements that make up a person's personality. We now know the basis of personality and how
to change it.
The model that we are calling the Basis
of Personality is based on another earlier model, which is one of how we
communicate with ourselves and with others.
this model, which is essentially a model from Cognitive Psychology, was
developed by Richard Bandler and John Grinder.
It is called Neuro Linguistic Programming (NLP), and it explains how we
process the information that comes into us from the world around us.
As we look at the NLP model, the
process begins with an external event that we experience through our
senses. Our cognition of the event
occurs as we experience the information that comes in though our sensory input
channels which are:
Visual including what we see or the way
someone looks at us;
Auditory which includes sounds, the
words we hear and the way that people say those words to us;
Kinesthetic or external feelings, which
include the touch of someone or something, the pressure and the texture;
Olfactory which is smell; and
Gustatory which is taste.
After the external event comes in
through our sensory input channels, and before we make an Internal
Representation (IR) of the event, we filter the event. We run that event through our internal
processing filters. Our internal
processing filters are how we delete, distort and generalize the information
that comes in through our five senses.
DELETION
Deletion occurs when we selectively
pay attention to certain aspects of your experience and not others. Deletion means we overlook or omit certain
sensory information. Without deletion,
we would be faced with much too much information to handle in our conscious
minds.
DISTORTION
Distortion occurs when we make
shifts in our experience of sensory data by making misrepresentations of
reality. There's a well known story of
distortion in Easter philosophy. It is
called the story of the rope and the snake.
A man walking along a road saw what he believed to be a snake and
yelled, "SNAKE". However,
upon closer investigation he is relieved to discover that it really was only a
piece of rope.
Distortion also helps us in the process
of motivating ourselves. Motivation
occurs when we actually distort the material that has come to us and that has
already been changed by one of our filtering systems. Distortion is also helpful in planning. We distort to plan when we construct imaginary futures.
GENERALIZATION
The third process is generalization,
where we draw global conclusions based on one, two or more experiences. At its best, generalization is one of the
ways that we learn, whereby we take the information we have and draw broad
conclusions about the world based on one or more experiences. at its worst, generalization is how we take
a single event and make it into a lifetime of experience.
Normally the conscious mind can only
handle seven, plus or minus two, items of information at any given time. Of course, many people cannot even handle
this number. Try this: Can you name
more than seven products in a given product category: for example, cigarettes? Most people will be able to name two, maybe
three products in a category of low interest, and usually no more than nine in
a category of high interest. There is a
reason for this. If we did not actively
delete information all the time, we would end up with excessive amounts of
information coming in. In fact, you may
have even heard that psychologist say that if we were simultaneously aware of
all of the sensory information that was coming in, we would go crazy. That is why we filter the information.
So the question is, "When two
people have the same stimulus, why don't they have the same
response?" the answer is: because
we delete, distort, and generalize the information from the outside in
different ways.
We delete, distort and generalize
the information that comes in from our sensed by using certain internal
processing filters. The filters are:
Meta Programs, Values, Beliefs, Attitudes, Decisions and Memories.
METAPROGRAMS
Meta Programs are the deepest level,
content-free programs that filter our perception. Meta Programs serve the purpose of deletion and distortion, and
they maintain or break our generalizations.
There are four basic filters to perception that are our most basic Meta
Programs. They are similar to Jung's
personality types as outlined in the book Psychological Types.
The four simple filters then combine
to produce roughly twenty or so complex filters. You may no have thought of it yet, but he question of whether
"the glass is half empty or half full" is the result of one of these
filters in operation. Meta Program
filters do their work in a way that is independent of and devoid of any
content. That is, they filter
perception in a way that they do without regard to content.
Meta Programs are the most
unconscious of the internal processing filters, and they are content-free
filters. That is to say that Meta
Programs in and of themselves have no content, but they do filter the content
of our experience. Meta Programs are
deletion and distortion filters that either add to or subtract from our
generalizations. Meta Programs are just
one of the ways we maintain our identities by either preserving or breaking
down the generalizations that we make over time. Since knowing someone's Meta Programs can actually help you
closely predict his states, they can be used to predict behavior -- their
actions. In addition, we can change the
ways a person filters information for a certain purpose. The purpose of Meta Programs is NOT to put
people into boxes (which we resist), or for the purpose of determining right or
wrong. Meta Programs are not good or
bad. They are simply one way a person
processes information.
VALUES AND BELIEFS
How people encode their most
cherished values, beliefs and attitudes also has a profound effect on the
personality. With background
information n how values, beliefs and attitudes are formed, how they are
encoded in the brain, and how people judge good and evil or right and wrong, we
can also predict their internal states in reaction to certain situations, and
therefore predict their behavior.
Knowing this, we can also change their values. Values are primarily responsible for our motivation, and will
determine how we spend our time. Values
create the primary feelings that determine our motivation and therefore our
actions. Values are how people choose
and evaluate their actions.
Finally, inside the individual there
are parts (minor personalities, or systems of values, if you will) that
maintain the internal workings of the personality and tie all the elements
together. We believe that internal
conflicts among the internal parts are responsible for many personality
problems, including simple incongruities, as well as more severe health
problems and personality disorders.
These are the elements that make up
the personality in a normal, healthy human being (and even in those who are
not). We include these elements in the
Basis of Personality along with the means to make permanent and lasting changes
in the individual.
VALUES
The next most unconscious filter is
our values. Values are the first level
where the filters have content in and of themselves and are essentially an
evaluation filter. They are how we
decide whether our actions are good or bad or right or wrong. Values are how we decide about how we feel
about our actions, and they provide the primary motivating force behind our
actions. Values are arranged in a
hierarchy, with the most important one typically being at the top and the
lesser ones below that. Each of us has
varying models of the world (an internal representation of how the world is),
and our values are interrelated with our models of the world. When we communicate with ourselves or
someone else, if our model of the world conflicts with our values or their
values, there is likely to be a conflict.
Richard Bandler says,"Values are those things we don't live up
to." Values are those ideas in
which we are willing to invest time, energy and resources to either achieve or
avoid.
Values are what people typically
move toward or away from (see Meta Programs).
They are our attractions or repulsions in life. They are generalizations about deep belief
systems, which can be either unconscious or conscious, about what is important
and what we evaluate as good or bad.
Values can change with context.
that is, you probably have certain values about what you want in a
relationship and what you want in business, and they are probably not the
same. Your values about what you want
in one or in the other may be quite different.
(Actually, if they're not, it's possible that you may have trouble with
both.) Since values are context related
they can also be state related, although values are definitely less related to
state than are beliefs.
BELIEFS
The next level of filters are
beliefs. Beliefs are convictions or
acceptances that certain things are true or real. they are also generalizations about the state of the world. One of the more important elements in
Modeling (which is an NLP process for recreating excellence) is to find a
person's beliefs about the particular behavior we are trying to model. richard Bandler says, "Beliefs are
those things we can't get around."
Beliefs are the presuppositions that we have about certain things that
either create or deny personal power for us.
At this level beliefs are essentially our on/off switches for our
ability to do anything in the world, because if you don't believe you can do
something, you probably won't have the opportunity to find out. In the process of working with someone's
beliefs it is important to elicit or find out what beliefs he has that causes
him to be able to do what he does. We
also want to find out the disabling beliefs, the ones that do not allow them to
do what they want to do.
ATTITUDES
Attitudes are collections of values
and belief systems around a certain subject.
We are usually quite conscious of our attitudes, and often tell people,
"Well, that's just the way I feel about that." Change make on the level of attitude is
often substantially harder than the level of values. (Have you ever tried to change someone's attitude?) It is far easier to change values than
attitudes because of the level of abstraction.
MEMORIES
The fifth filter is our collection
of memories. Memories deeply affect a
person's perceptions and personality.
They are who we are. In fact,
some psychologists believe that as we get older our reactions in the present
are reactions to gestalts (collections of memories that are organized in a
certain way around a certain subject) of past memories and that the present
plays very little part in our behavior.
DECISIONS
The sixth filter, which is also
related to memories, are decisions that were made in the past. Decisions about who we are, especially
limiting decisions, can affect our entire life. Decisions may create beliefs, values, attitudes and even life
themes, or they may just affect our perceptions through time. The problem with many decisions is that they
were make either unconsciously or at a very early age and forgotten. Also, we may decide at one point in time and
then not re-evaluate our decisions as we grow and our values change. Those decisions that are not re-evaluated
(especially the limiting ones) often affect our life in ways that we had not
originally intended.
Decisions and memories vary
throughout the range of conscious and unconscious. Individual decisions and memories may be found to be more or less
conscious than certain values, beliefs and attitudes.
These six filters, then determine
what information is retained as we make an IR of any event. It is our IR that causes us to be in a
certain "state" and creates a certain physiology. "State" refers to the internal
emotional state of the individual -- i.e., a happy state, a sad state, a
motivated state, and so on. Our IR
includes our internal pictures, sounds and dialogue, and our feelings (for
example, whether we feel motivated, challenged, pleased, excited, and son
on). The state in which we find
ourselves determines our behavior. So
the IR of the event combines with a physiology and creates a state. A given state is the result of the
combination of an internal representation and a physiology. And all behavior is state-related.
So these filters, in a way,
determine our actions, since what is retained or deleted will have a major
effect on the IR. Why is it that two
people can attend the same event, and one will love it, while the other hates
it? The reason is because the IR is so
dependent on the filters.
Remember that in this model the map
(or the IR) is not the territory. Our
every experience is something that we literally "make up" inside our
heads. We experience reality
indirectly, since we are always deleting, distorting and generalizing. Essentially, we experience our
representation of the experience of the territory and not the territory itself.
In a study of communication at the
University of Pennsylvania in 1970 the researchers determined that in
communication, seven percent of what we communicate is the result of the words
that we say, or of the content of our communication. Thirty-eight percent of our communication to others is a result
of our verbal behavior, which includes tone of voice, timbre, tempo and
volume. Fifty-five percent of our
communication to others is a result of our non-verbal communication, i.e., our
body posture,breathing, skin color and movement. The match between our verbal and non-verbal communication
indicates the level of congruency.
Our model for the Basis of
Personality includes the following major elements that make up the personality:
THE TIME LINE
Who are we but our collection of
memories? For years, psychologists have
agreed that our past experiences do determine who we are and how we act. (Although the examination of memories has
recently fallen into disfavor among psychologists because they did not know
what to do with the memories or how to affect them.) Memories are recorded and stored as we age and with time, they
have more and more influence. Our Time
Line is the memory coding of the brain.
It is how people encode and store their memories. Otherwise, how would you know the difference
between a past memory and a future dream?
With the discovery of Time Line, we also have, for the first time, the
ability to change significant numbers of a person's memories in a short time. Obviously, changing a substantial number of
a person's memories will have an impact on the person's personality.
In addition, our behavior is guided
by decisions that we've make in the past.
Whether conscious or unconscious, these decisions affect our behavior in
the present. Our decisions are stored
in the Time Line, and through Time Line we gain access to them.